Lista de entidades

En esta página encontrarás un listado de todas las entidades usadas en los tutoriales del motor Source de esta wiki, los cuales incluyen un enlace al tutorial donde ha sido usada dicha entidad.

El principal objetivo de esta página es ayudarte en caso de que no sepas como usar alguna de las entidades, o bien si buscas un tutorial concreto para hacer un mapa y no sabes exactamente que entidades necesitas usar.

Entidades de la IA

  • ai_ally_manager
  • ai_battle_line
  • ai_changehintgroup
  • ai_changetarget
  • ai_citizen_response_system
  • ai_goal_actbusy
  • ai_goal_actbusy queue
  • ai_goal_assault
  • ai_goal_follow
  • ai_goal_lead
  • ai_goal_lead weapon
  • ai_goal_police
  • ai_goal_standoff
  • ai_relationship
  • ai_script_conditions
  • ai_sound
  • ai_speechfilter
  • aiscripted_schedule
  • assault_assaultpoint
  • assault_rallypoint
  • info_apc_missile_hint
  • info_node
  • info_node_air
  • info_node_air hint
  • info_node_climb
  • info_node_hint
  • info_node_link
  • info_node_link_controller
  • info_npc spawn_destination
  • info_snipertarget
  • logic_choreographed_scene
  • path_corner
  • path_corner_crash
  • path_track
  • scripted_scene
  • scripted_sentence
  • scripted_sequence
  • scripted_target
  • tanktrain_aitarget
  • tanktrain_ai

Entidades Ambientales

  • env_ar2explosion
  • env_beam
  • env_beverage
  • env_blood
  • env_bubbles
  • env_citadel_energy_core
  • env_credits
  • env_cubemap
  • env_dustpuff
  • env_effectscript
  • env_embers
  • env_entity_igniter
  • env_entity_maker
  • env_explosion
  • env_extinguisherjet
  • env_fade
  • env_fire
  • env_firesensor
  • env_firesource
  • env_flare
  • env_fog_controller
  • env_funnel
  • env_global
  • env_gunfire
  • env_headcrabcanister
  • env_hudhint
  • env_laser
  • env_lightglow
  • env_message
  • env_microphone
  • env_muzzleflash
  • env_particlelight
  • env_particlescript
  • env_physexplosion
  • env_physimpact
  • env_player_surface_trigger
  • env_rotorshooter
  • env_rotorwash
  • env_screenoverlay
  • env_shake
  • env_shooter
  • env_smokestack
  • env_smoketrail
  • env_soundscape
  • env_soundscape_proxy
  • env_soundscape_triggerable
  • env_spark
  • env_speaker
  • env_splash
  • env_sprite
  • env_spritetrail
  • env_starfield
  • env_steam
  • env_sun
  • env_terrainmorph
  • env_texturetoggle
  • env_tonemap_controller
  • env_wind
  • env_zoom

Entidades de Filtro

  • filter_activator_class
  • filter_activator_name
  • filter_activator_team
  • filter_damage_type
  • filter_multi

Entidades Brush

* func_areaportal

  • func_areaportalwindow
  • func_breakable
  • func_breakable_surf
  • func_brush
  • func_button
  • func_capturezone
  • func_changeclass
  • func_clip_vphysics
  • func_combine_ball_spawner
  • func_conveyor
  • func_detail
  • func_door
  • func_door_rotating
  • func_dustcloud
  • func_dustmotes
  • func_extinguishercharger
  • func_guntarget
  • func_healthcharger
  • func_illusionary
  • func_ladder
  • func_ladderendpoint
  • func_lod
  • func_lookdoor
  • func_monitor
  • func_movelinear
  • func_nobuild
  • func_nogrenades
  • func_occluder
  • func_physbox
  • func_physbox_multiplayer
  • func_platrot
  • func_precipitation
  • func_proprespawnzone
  • func_recharge
  • func_reflective_glass
  • func_regenerate
  • func_respawnroom
  • func_respawnroomvisualizer
  • func_rot_button
  • func_rotating
  • func_smokevolume
  • func_tank
  • func_tankairboatgun
  • func_tankapcrocket
  • func_tanklaser
  • func_tankmortar
  • func_tankphyscannister
  • func_tankpulselaser
  • func_tankrocket
  • func_tanktrain
  • func_trackautochange
  • func_trackchange
  • func_tracktrain
  • func_traincontrols
  • func_useableladder
  • func_vehicleclip
  • func_viscluster
  • func_wall
  • func_wall_toggle
  • func_water_analog

Entidades de Juego

  • worldspawn
  • game_end
  • game_player_equip
  • game_player_team
  • game_ragdoll_manager
  • game_score
  • game_text
  • game_ui
  • game_weapon_manager
  • game_zone_player

Entidades de Información

  • info_camera_link
  • info_constraint_anchor
  • info_hint
  • info_intermission
  • info_ladder_dismount
  • info_landmark
  • info_lighting
  • info_mass center
  • info_no_dynamic_shadow
  • info_node
  • info_node_air
  • info_node_air hint
  • info_node_climb
  • info_node_hint
  • info_node_link
  • info_node_link_controller
  • info_npc_spawn_destination
  • info_null
  • info_overlay
  • info_particle_system
  • info_player_combine
  • info_player_deathmatch
  • info_player_logo
  • info_player_rebel
  • info_player_start
  • info_projecteddecal
  • info_snipertarget
  • info_target
  • info_target_gunshipcrash
  • info_teleporter_countdown
  • info_teleport_destination
  • infodecal

Entidades de Ítem

  • item_ammo_357
  • item_ammo_357_large
  • item_ammo_ar2
  • item_ammo_ar2_altfire
  • item_ammo_ar2_large
  • item_ammo_crate
  • item_ammo_crossbow
  • item_ammo_pistol
  • item_ammo_pistol_large
  • item_ammo_smg1
  • item_ammo_smg1_grenade
  • item_ammo_smg1_large
  • item_battery
  • item_box_buckshot
  • item_dynamic resupply
  • item_healthcharger
  • item_healthkit
  • item_healthvial
  • item_item_crate
  • item_rpg_round
  • item_suit
  • item_suitcharger

Entidades de Luz

  • light
  • light_dynamic
  • light_environment
  • light_spot

Entidades lógicas

  • logic_auto
  • logic_autosave
  • logic_branch
  • logic_case
  • logic_collision_pair
  • logic_compare
  • logic_lineto
  • logic_measure_movement
  • logic_multicompare
  • logic_navigation
  • logic_relay
  • logic_timer

Miscelánea

  • ambient_generic
  • cycler
  • gibshooter
  • keyframe_rope
  • keyframe_track
  • material_modify_control
  • math_colorblend
  • math_counter
  • math_remap
  • momentary_rot_button
  • move_keyframed
  • move_rope
  • move_track
  • script_intro
  • script_tauremoval
  • shadow_control
  • sky_camera
  • test_sidelist
  • test_traceline
  • vgui_screen
  • water_lod_control

Entidades NPC

Regular

  • combine_mine
  • npc_alyx
  • npc_antlion
  • npc_antlion_template_maker
  • npc_antlionguard
  • npc_barnacle
  • npc_barney
  • npc_breen
  • npc_citizen
  • npc_combine_camera
  • npc_combine_s
  • npc_combinedropship
  • npc_combinegunship
  • npc_crabsynth
  • npc_cranedriver
  • npc_crow
  • npc_cscanner
  • npc_dog
  • npc_eli
  • npc_fastzombie
  • npc_fisherman (not available in Hammer by default)
  • npc_gman
  • npc_headcrab
  • npc_headcrab_black
  • npc_headcrab_fast
  • npc_helicopter
  • npc_ichthyosaur
  • npc_kleiner
  • npc_manhack
  • npc_metropolice
  • npc_monk
  • npc_mortarsynth
  • npc_mossman
  • npc_pigeon
  • npc_poisonzombie
  • npc_rollermine
  • npc_seagull
  • npc_sniper
  • npc_stalker
  • npc_strider
  • npc_turret_ceiling
  • npc_turret_floor
  • npc_turret_ground
  • npc_vortigaunt
  • npc_zombie
  • npc_zombie_torso

Especial

  • cycler_actor
  • generic_actor
  • info_npc_spawn_destination
  • monster_generic
  • npc_apcdriver
  • npc_bullseye
  • npc_enemyfinder
  • npc_furniture
  • npc_heli_avoidbox
  • npc_heli_avoidsphere
  • npc_heli_nobomb
  • npc_launcher
  • npc_maker
  • npc_missiledefense
  • npc_particlestorm
  • npc_spotlight
  • npc_template_maker
  • npc_vehicledriver

Entidades Physics

  • phys_ballsocket
  • phys_constraint
  • phys_constraintsystem
  • phys_convert
  • phys_hinge
  • phys_keepupright
  • phys_lengthconstraint
  • phys_magnet
  • phys_motor
  • phys_pulleyconstraint
  • phys_ragdollconstraint
  • phys_ragdollmagnet
  • phys_slideconstraint
  • phys_spring
  • phys_thruster
  • phys_torque
  • physics_cannister

Entidades del jugador

  • player_loadsaved
  • player_speedmod
  • player_weaponstrip

Entidades de Punto

  • point_anglesensor
  • point_angularvelocitysensor
  • point_antlion_repellant
  • point_apc_controller
  • point_bugbait
  • point_camera
  • point_clientcommand
  • point_commentary_node
  • point_devshot_camera
  • point_enable_motion_fixup
  • point_hurt
  • point_message
  • point_playermoveconstraint
  • point_servercommand
  • point_spotlight
  • point_teleport
  • point_template
  • point_tesla
  • point_viewcontrol
  • vehicle_viewcontroller

Entidades Prop

  • prop_combine_ball
  • prop_detail
  • prop_door_rotating
  • prop_dynamic
  • prop_dynamic_ornament
  • prop_dynamic_override
  • prop_physics
  • prop_physics_multiplayer
  • prop_physics_override
  • prop_ragdoll
  • prop_static
  • prop_thumper
  • prop_vehicle
  • prop_vehicle_airboat
  • prop_vehicle_apc
  • prop_vehicle_cannon
  • prop_vehicle_crane
  • prop_vehicle_driveable
  • prop_vehicle_jeep
  • prop_vehicle_prisoner_pod

Entidades Trigger

  • trigger_autosave
  • trigger_changelevel
  • trigger_gravity
  • trigger_hurt
  • trigger_impact
  • trigger_look
  • trigger_multiple
  • trigger_once
  • trigger_physics_trap
  • trigger_playermovement
  • trigger_proximity
  • trigger_push
  • trigger_remove
  • trigger_rpgfire
  • trigger_soundscape
  • trigger_teleport
  • trigger_transition
  • trigger_vphysics_motion
  • trigger_waterydeath
  • trigger_weapon_dissolve
  • trigger_weapon_strip
  • trigger_wind

Entidades de Arma

  • weapon_357
  • weapon_alyxgun
  • weapon_annabelle
  • weapon_ar2
  • weapon_brickbat
  • weapon_bugbait
  • weapon_citizenpackage
  • weapon_citizensuitcase
  • weapon_crossbow
  • weapon_crowbar
  • weapon_extinguisher
  • weapon_frag
  • weapon_physcannon
  • weapon_physgun
  • weapon_pistol
  • weapon_rpg
  • weapon_shotgun
  • weapon_smg1
  • weapon_stunstick

Listado de Tutoriales y Recursos

La siguiente tabla se encuentra dividida en las siguientes partes; la primera, Nombre de la entidad, la cual te conducirá a su correspondiente explicación (o bien a otra parte del Wiki de GAS o en su defecto a la Wiki de Valve) y la segunda; Tutoriales que conduce al tutorial de dicha entidad.

Ver también

source/mapas/lista_entidades.txt · Última modificación: 2011/06/15 17:31 (editor externo)
 
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